I hope the generic approach to suggestions fits other users. Personally, my interests are more towards multiple industries and varied purposes. Seems it should help game-industry people too, no? I think excessive pixel-voxel detail on branches and twigs does little for entertainment, IMHO. Conclude model with a "detailed surface mesh", which casts many shadow details or can be mapped with additional 2d graphics). In that case, a person could better control tree shapes and also control final resolution. Rather my very small vote would go for tools which help convert 2d textures from 2d pictures, directly into 3d meshes or solids. My interest is less for the expressed interests in a tree generator. It indirectly helps get me real life jobs, but not selling 3d directly, (forget that hard market place Not so cheap, but delivers on-time, without too much effort. It is pretty good, mesh and spline based with fast generation, even works on Mac. After many years of using simpler schematic representations, i splurged on Onyx tree generator. Real life trees are actually a major area of income for me. Yes a video tutorial would help, If I find the time.ĮDIT: I should have said just hover your mouse cursor over the layer and then left click on the icon, correction done.Thanks all, for your long standing thread. COAT lets you manipulate the created copy after it is generated. Vox Layer or Coat tool also work based on a FREEZE (mask) brush selection, to extract a copy. In this sense, it is like masking the area and extracting it. You can brush select the area you want to copy. This becomes a real annoyance when trying to clone objects, or parent them, or any action which requires selecting objects. Try using the COPY tool, when your Sculpt Tree layer is in Voxel Mode. This method works, if you run into a problem you just missed a step. The issue is 3d coat is selecting the object underneath the cursor, not the currently selected object in the sculpt tree. I have included a one meter cube, Checked it in Blender to be sure. You can keep the cube in the scene as a reference point knowing that it is one meter in size. That way you would have a scene where you would not have to merge the cube each time and scale it up. You also can scale that meter cube up to a working size and save that scene as a default scene for starting all your models that will be used in Blender. Your scene is now set up for creating your models at the proper one meter scale for working painlessly between 3Coat and Blender. That is the purpose of the dialog box, so we can increase the scene scale in 3DCoat for ease of working on our models but upon export the true dimensions of our object have been remembered and will be exported at those original dimensions. When you export the object or objects you create they will be correctly exported out at the meter scale which will match Blender's meter scale. Next scale the meter cube up to a size you can work on and press enter to apply and be sure to say yes on keeping the scale and dimensions of the object when the dialog box appears. Do not merge any objects prior to this operation. Merge the one meter cube into your 3DCoat scene by left clicking on the cube's icon in the model panel. Make sure Blender's scene scale is set one meter.īe sure that you have closed and reopen 3DCoat before doing the below. Drop the layer there.įirst part done and now on to the next part. You will see a (+) at the end of the models panel. Left click and hold the mouse button down,now drag the layer into the models panel. Now hover your mouse cursor over the layer on the far right and an icon will appear. Rename the vox tree layer to something like (one meter cube). It does not matter that it is tiny at this moment. press enter to apply and an say yes to keeping the object scale. Very Importantĭo not scale the meter cube at this time. Be sure to close out 3DCoat and then reopen to get the default scene dimension and scene scale before merging the cube. Merge the cube into a new 3DCoat scene in surface mode. I have included one here as a attachment. You can only sculpt on the layer you have highlighted. The vox tree layers are independent of each other. you can check to be sure under the voxel menu / define measurement units.Ĭreate a 1 meter cube in another application. 3D Coat forum 3D Sculpting community modeling sculpting printing rendering Go to topic discussion. The default 3DCoat dimension scale is 1 meter. Here is a way that is easy once you have set it up. Making a Modular Town Design in 3DCoat & Blender.
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